Season 25 begins on December 10 (UTC)! Read on to learn more about Soul Shards and the new balance changes coming in Patch 2.7.2! New Season Theme Although the Dark Soul Stone has been shattered, the lingering soul fragments of the hell demons who were once trapped in the soul stone are still scattered in the sanctuary. These soul fragments have great power that once belonged to the demons and demons. If the cunning Nephalem finds these soul stones and uses the power contained in them, they must remember to be careful. Power is tempting, and the road to the blazing hell is paved with good intentions... As the 25th anniversary of the Diablo series approaches, we hope that players will delve into the dark side of the Nephalem's past. In Season 25, players can embrace evil by infusing themselves with the essence of the Lords of Hell. Players will embark on a seasonal journey to discover and upgrade soul fragments from seven Lords of Hell, which are filled with demonic power. Players can transform into the Lords and the Spokespersons of the Lords, bringing new pain and suffering to the demons of Sanctuary. We can't wait to see players get the soul fragments and unlock their true power. Seasonal Cosmetic Rewards Since Season 17, we've started reintroducing old rewards, giving players who missed them during the first event a chance to earn them. With Season 25, it's the turn of rewards from Season 13 to return to the game. In addition to the Conqueror's set's exclusive helmet and shoulder pad slots, Imperius-themed portraits will also be available. Players who love collecting pets will also be happy to see the return of "Brian's Pet Bear"! When you travel together, you may ask him why he is covered in blood, or you may try to remove the sharp objects he carries with him. We strongly recommend not to do this. But we also know that if you've already participated in previous seasons, you might want to pursue some new goals and rewards. We're continuing the tradition of offering new "End of Journey" rewards since Season 17, offering two new cosmetic rewards for players who complete the entire Season Journey. Survive the Tristram Avatar and complete the Season 25 Guardian's Journey to earn the Pain of Tristram Avatar and Dark Lord Pet . Season Journey Rewards If you've been playing the game diligently over the past few years and have reached the Conqueror tier in the Season Journey each time, you'll have accumulated some extra stash slots. Players who haven't yet earned five stash slots through the Season Journey can still unlock an extra slot by completing the following tasks at the Conqueror tier: Complete a Torment XIII Rift in under 5 minutes Complete the 60th level of the single-player Great Rift Kill Greevil on Torment XIII difficulty Kill Cyndia within 15 seconds on Torment XIII difficulty Reforge a legendary or set item Enhance an Ancient item with a Legendary Gem of at least level 50 Upgrade three legendary gems to level 55 Complete two conquests Season Conquest Speaking of Conquests, we're rotating those in, too! Did you like speedrunning? Sprinter and Sprinter are returning. Did you like testing your mettle in Greater Rifts? Divine Power and Lionheart are returning, too. If you're looking to use Cursed Chests to blast your kill count, Curse Your Life! and Stars Align are perfect for that. Players who enjoy proving how far they can get without set items can also have fun playing Just a Beat and Superhuman . Finally, if you love showing off your mastery of set dungeons, Cosmic Insight and Set Master can help you out. Haedrig's Gift Finally, as always, after completing certain chapters of the Season Journey, you can obtain a new class set from Haedrig's Gift. We have listed the available sets below. Here is an explanation of the specific rules for players who are just joining the Season: Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Gifts of Haedrig. Each Gift contains several pieces from one of your Class Sets. You can only unlock one Class Set this way per Season, regardless of whether you're playing in Hardcore or Non-Hardcore mode, so choose wisely! When you open each of Haedrig's gifts, the set of items you receive depends on the class of the character you play. To collect a complete class set, you need to open all three gifts with the same character. Here are the gifts from Haedrig in Season 25: Barbarian - Strength of Earth Crusader - Thorns of the Evoker Demon Hunter - Shadow Outfit Monk - Monkey King Armor Necromancer - Boon of Inarius Witch Doctor- Jade Spirit Master's Armor Magician - Phoenix's Costume Season Season 25 introduces a new socketable item type called Soul Shards . Nephalem can find seven unique Soul Shards from the Lords of Hell, granting players new demonic powers. You can choose one of three Lord Soul Shards to socket in your helmet, and one of four Lord Soul Shards to socket in your weapon. Each Soul Shard can be upgraded three times, using a new Season-exclusive consumable: Embers of the Hellforge . Soul Fragments and Embers of the Hellforge can drop anywhere in Sanctuary, but Soul Fragments have a higher chance of dropping from bosses. Soul Fragments cannot be traded, but can be disenchanted or salvaged in Despair of Kader's Mountain. You can only equip one Fiend Soul Fragment and one Overlord Soul Fragment at a time. Lastly, Soul Fragments and Embers of the Hellforge only drop during Seasonal play, and do not transfer to a player's non-Seasonal characters after a Season ends. See below for the abilities of each Soul Fragment: Demon Soul Fragment Fear Fragment Basic Ability: Your cooldowns are increased by 25%. For each skill on cooldown, you take 12.5% less damage and deal 12.5% more damage. Additional capabilities: Each time a skill is on cooldown, your attack speed and critical strike chance are increased by 5%. After killing 100 enemies, you'll cast a devastating Ring of Flame. If 3 or more skills are on cooldown, your Lightning and Fire skills deal 50% more damage. Splinter of Hate Basic Ability: When there are 3 or fewer enemies within 25 yards, your damage is reduced by 15%. If there are more than 3 enemies within the same distance, your damage is increased by 5% for each enemy (up to 50%). Additional capabilities: Killing an Elite enemy pulls all enemies within 40 yards to the location of the Elite's death. Your movement speed is increased by 50%. For each enemy within 25 yards, your movement speed is reduced by 10%, up to a maximum of 70%. You now deal 10% extra damage per enemy you deal, up from 5% (up to 100%). Destruction Shards Basic Ability: You can pass through enemies unhindered. Each enemy you pass through is marked with Mark of Doom for 7 seconds. Each time a marked enemy dies, one of your abilities on cooldown has its cooldown reduced by 1 second. If Mark of Doom expires before an enemy dies, you take damage equal to 2% of your maximum health. You cannot apply Marks if you are below 35% health. Additional capabilities: If an enemy dies while Mark of Destruction is active, you have a 25% chance to restore 5% of their health. When you apply Mark of Destruction to an enemy, your movement speed is increased by 5% for 7 seconds. Max 10 stacks. You now leave a trail of fire behind you that instantly kills Marked with Destruction enemies below 10% health. Demon Soul Fragment Sinful stain Basic Ability: You deal 25% less damage. When you kill 50 enemies, you summon a pool of blood that increases the damage taken by elite enemies by 150% for 15 seconds. Additional capabilities: Blood pools now disable elite affixes within their radius. When you kill a group of elite enemies, you will receive an additional Rift Progress Orb. Blood Pools now collect Rift Valley Progress Orbs. Liars and scum Basic Ability: You deal 25% less damage. Your pet deals 25% more damage. Additional capabilities: Killing an Elite enemy reduces the cooldown of all your active abilities by 5 seconds. When fatally wounded, spawn a shadow that prevents you from dying, heals you to 35% health, and grants +225 All Resistances to all party members while the shadow is active. The shadow only lasts 15 seconds. Each time your pet attacks an enemy, your damage will be increased by 0.5% for 5 seconds. This can be stacked up to 100 times. When the 100th stack is reached, the stack will be quickly reset to 0. Remnant of Pain Basic Ability: Your critical strike chance is reduced by 15%. Attacking an incapacitated enemy automatically triggers a critical strike. Additional capabilities: Attacking an enemy with frost damage has a 50% chance to freeze it. Frost skills deal 20% more damage to frozen targets. When your movement speed bonus exceeds 50%, you gain the ability to ignore collision, knocking enemies back and stunning them for 2 seconds when you pass through them. When you critically strike an enemy, all players' attack speed is increased by 5% for 5 seconds. Maximum 10 stacks. Painful Spirit Basic Ability: When you deal poison damage to an enemy, you gain a cooldown reduction, move 2.5% faster, and take 5% more damage for 10 seconds. Maximum 10 stacks. Additional capabilities: When dealing poison damage to an enemy, your movement speed and cooldown reduction effects stack up to 15 times. When you deal Poison damage to an enemy, all Poison damage they take is increased by 50% over 10 seconds. Killing an enemy deals damage equivalent to a lethal strike to all enemies within 25 yards. thing General Abyssal Digging Pants: Increases the damage of primary skills by 80-100%. barbarian Merciless: While both Rage of the Berserker and Call of the Ancients are active, Hammer of the Ancients damage is increased by 600-800%. Witch Doctor Shukrani's Triumph: After the initial Spirit Walk duration ends, Spirit Walk will continue indefinitely unless you attack 3 times or an Elite enemy is within 20 yards. Attacks while in the Spirit Realm deal 75-100% additional damage. Lakumba's Wristband: If you have at least (1-3) stacks of Soul Harvest, all damage you take is reduced by 60%, and each stack of Soul Harvest reduces damage taken by an additional 2%. Binding of the Spider Queen: Corpse Spiders deal 600-800% additional damage and release webs upon contact with enemies, slowing them by 80%. Alanya's Spiderlings: Corpse Spiders deal 75-100% additional damage, and each time a Corpse Spider attacks a target, the target takes 1% more damage from Corpse Spiders for 5 seconds. Spirit of Araqir (2-Piece Set Bonus): Summons a permanent Spider Queen that is connected to you by a strand of Infected Silk. Enemies caught in the silk become Infected. Corpse Spiders attacking infected enemies deal an equal amount of damage to all infected enemies. The Spider Queen moves to the location where you cast Corpse Spiders. Corpse Spiders now have health when summoned. Spirit of Ara'akir (4-piece buff): The Spider Queen can now leave behind webs that last for 15 seconds and slow enemies. Infected enemies remain infected while in the web. You take 75% less damage while in the web, and the effect lasts for 4 seconds after leaving the web. Spirit of Araqir (6-piece bonus): Your creature skills deal 25,000% more damage. Creature skills include Corpse Spiders, Plague of Toads, Firebats, Plague Swarm, Hex, and Piranhas. Demon Hunter Marauder's Leggings (4-piece buff): When you cast Elemental Arrows, Chakram, Shadow Daggers, Multi-Shot, or Cluster Arrow, the turret will also cast them at the same time, and will also automatically cast your equipped hatred value consumption skills. Plunderer's Leggings (6-piece bonus): For each active turret, the damage of your primary skills, Elemental Arrows, Chakram, Shadow Daggers, Multi-shot, Cluster Arrows, Battle Pets, Revenge, and turrets is increased by 12000%. Shadow Outfit (6-Piece Set Bonus): Shadow Knives deal an additional 75,000% weapon damage to the first enemy hit, and 25,000% damage to subsequent enemies. Gunner Ammo Pack: You get two additional turrets. Cluster Arrows deal 150-200% more damage. Necromancer Bone Armor of Rathma (6-piece bonus): Your Army of the Dead deals 1750% increased damage per active permanent minion, up to 31500%. Magician Phoenix's Finery (6-piece buff): While the target is Ignite, your damage is increased by 5000%. Hitting an Ignite enemy with a non-channeled fire spell deals Ignite damage multiplied by the number of Flame Burst stacks. This effect cannot be triggered by pets. Bug Fixes Fixed an error where the player's summoned pet would not trigger the Ring of Divine Eyes effect when the Ring of Divine Eyes was equipped on a Follower. Fixed a bug where stacks of Kinetic Energy would not always apply correctly when using Scourge and Ciri's Quiver of the Nine. Fixed a bug where the life regeneration per second effect provided by the Healing Mantra would not apply to the shield created by the Fire Wildebeest Gizzard. Fixed an error where the Earth Form Art Phantom did not gain the damage bonus from the Roughest Boots. Fixed an error where the activated Phantom Art: Fire Phantom would not attack the Secret Realm Guardian Perendi. |
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